Rekittke, Jörg; Krause, Christian L. (Thesis advisor)
Aachen : Publikationsserver der RWTH Aachen University (2001)
Dissertation / PhD Thesis
Aachen, Techn. Hochsch., Diss., 2001
The author examines the role of landscape in the so-called "digital age", verifies the suitability of that which we collectively term landscape for the computer-generated worlds of the digital age, and follows the theory behind the path of landscape into the digital codes of computer technology. The frame of this dissertation is mainly defined by two principles of landscape theory, on the one hand the understanding, that the aesthetic event which we term landscape exists solely as mental construct in the mind of the individual perceiver, on the other hand the convention that landscape images in the mind of the individual are affected to a considerable extent by secondary influences such as upbringing, education, experience, mood or even physical condition. Through digital media we find ourselves able to generate alternative worlds, which we can convey using the appropriate interfaces. The most sophisticated tool currently available for the perception of digitally generated environments is Virtual Reality (VR) technology, which allows people to perceive an artificial reality that the human brain classifies as reality. Landscape too, if understood as a mental construct specific to the individual, ultimately represents a virtual product, a virtual reality. Thus it comes as no surprise that landscape is perfectly suited to being communicated and experienced in computer-generated virtual reality.